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#Forts game available on console full
It doesn’t take long to realise the wasteland is full of horrible people – bandit mobs, secretive cults, and pseudo-governments – all exploiting those beneath them through violence or bureaucracy. There are only a few opportunities to bolster your starting characteristics – and often only by a single point – so your early choices will strongly influence interactions for the entire game. Regardless of your preference, you’re given the task of discovering the fate of another ATOM expedition, you’re mugged on arrival, and left to fend for yourself with no gear and no allies. Helping the remnants of civilisation is not an obligation and the player can decide to be a noble hero, neutral gun-for-hire, or sadistic bandit (though being purposefully evil and triggering combat in the early game is often unwise). In practice, however, ATOM RPG is happy to give you considerable freedom once you’re off the leash. In ATOM RPG’s alternate timeline, that war was triggered during the Cold War, along the Berlin wall, in 1968. No matter your starting gender, characteristics, skills, abilities (don’t forget these exist!), and distinctions, your character starts as a member of “ATOM” – a secretive Russian military unit created to operate in the aftermath of a nuclear war, helping society access old or new technology, and reestablish society. However, the transition to consoles is not entirely smooth and the nuclear-apocalypse setting is starting to feel tired. ATOM RPG is packed with attribute- and skill-driven interactions and (almost) always gives the player a choice in how quests are resolved. It aims to, and succeeds, in providing that classic, isometric, turn-based Fallout CRPG experience, full of choices and consequences. Fallout 1 and 2, of course, but also Baldur’s Gate and Deus Ex. ATOM RPG – developed by AtomTeam and published by AtentGame – has arrived on console and proudly declares its inspirations in the marketing spiel.